💥 Embergen Beginner Tutorial: Fire Absorption & Blast Simulation

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Content

What This Video Covers

  • Creating a fire blast / tornado-style effect using EmberGen
  • Downloading the project file from Patreon
  • Importing a character or any 3D object into EmberGen via Right-Click → Import → Choose Path.
  • Cleaning the default EmberGen nodes by deleting unused nodes
  • Setting up the simulation bounding box (200 × 200 × 128)
  • Adjusting the lighting setup by disabling the Skybox
  • Creating a custom ground gradient through Ground Material → Uniform Color
  • Setting ground radius and appearance for a clean scene setup

Emitter Setup (3 Emitters Total)

1. Base Emitter (Drag Emitter — Fire Source)

  • Add a Drag Emitter → Emitter Volume
  • Set emitter shape to Cylinder with height = 2
  • Optional: enable the visual emitter to see the shape
  • Add a Force Line
  • Push Strength = 0
  • Twister Strength ≈ 30
  • Play a simulation to check the spinning fire.
  • Fine-tuning twister values

2. Absorb Emitter (Removes Fire)

  • Add another Drag Emitter and connect it with the character
  • Add keyframes to activate → then deactivate absorption.
  • Disable:
  • Fire
  • Smoke
  • Temperature
  • Enable only Pressure
  • Random Intensity = 0
  • Additional Pressure = -1000
  • Adds the effect of the fire getting pulled/absorbed into the character
  • Add keyframes to control when absorption begins and ends.

3. Blast Emitter (Final Explosion)

  • Add a third Emitter Volume (Blast)
  • Shape: Cylinder with default values
  • Add another Force Line
  • Push Strength = 0
  • Twister = 30
  • Repel Strength = 1000
  • Additional Pressure = 100
  • Add activation keyframes for timing the blast.
  • Fine-tune height, emission, and burst values
  • Emission ≈ 500
  • Burst ≈ 3.9

Final Adjustments

  • Review simulation timing across all three emitters
  • Adjust height, force lines, and values for the desired result
  • Final effect features: fire swirl → absorption → explosive blast