What This Video Covers
- How to perform 3D scanning using LiDAR
- How to process the scan inside the KIRI Engine app
- How to export 3D models from KIRI in different formats
- How to import and compare these models inside Blender
- Differences between low-poly, normal-poly, and quad-mesh exports
- Next steps: upcoming video on photogrammetry using pictures (iPhone & Android)
LiDAR Scanning Process (Step-by-Step)
- Opening the KIRI App
- Pressing the Plus (+) button and selecting LiDAR Scan
- Choosing Capture Object
- Positioning the object in the center and pressing Continue
- KIRI auto-detects the object and generates a bounding box
- Manually adjusting the bounding box around the object.
- Pressing Start Capture to begin the point-cloud scan
- Walking 360° around the object slowly to complete the first scan
- Flipping the object and repeating the 360° scan
- Flipping again and performing a third scan for full coverage
- Pressing Finish to complete capturing
Processing the Scan in KIRI
- App automatically processes point-cloud data.
- Rename the scan and optionally export.
- Uploading the scan to the cloud for mesh processing
- Using the Crop tool to trim unwanted areas
- Using Fill Holes (enabled/disabled depending on object)
- Enabling Re-bake Texture
- Generating a new model
Export Settings in KIRI
- Export options include: OBJ, FBX, etc.
- Quad-mesh option left at 50%
- Texture resolution set to 8K
- Pressing Process & Send to receive the file by email
- Downloading, extracting, and reviewing the exported files
Importing in Blender
- Importing OBJ models: low-poly, normal-poly, and quad-mesh versions
- Comparing polygon counts:
- Normal mesh: ~22–23K triangles
- Low-poly mesh: ~13.5K triangles
- Checking quad-mesh geometry quality
- Issue: quad mesh textures are not baked properly (can be rebaked easily)
- Mention of future tutorial on texture rebaking
