3D Scan with Kiri App to Blender

3D ScanKIRI EngineBeginner3D Scan
Content

What This Video Covers

  • How to perform 3D scanning using LiDAR
  • How to process the scan inside the KIRI Engine app
  • How to export 3D models from KIRI in different formats
  • How to import and compare these models inside Blender
  • Differences between low-poly, normal-poly, and quad-mesh exports
  • Next steps: upcoming video on photogrammetry using pictures (iPhone & Android)

LiDAR Scanning Process (Step-by-Step)

  • Opening the KIRI App
  • Pressing the Plus (+) button and selecting LiDAR Scan
  • Choosing Capture Object
  • Positioning the object in the center and pressing Continue
  • KIRI auto-detects the object and generates a bounding box
  • Manually adjusting the bounding box around the object.
  • Pressing Start Capture to begin the point-cloud scan
  • Walking 360° around the object slowly to complete the first scan
  • Flipping the object and repeating the 360° scan
  • Flipping again and performing a third scan for full coverage
  • Pressing Finish to complete capturing

Processing the Scan in KIRI

  • App automatically processes point-cloud data.
  • Rename the scan and optionally export.
  • Uploading the scan to the cloud for mesh processing
  • Using the Crop tool to trim unwanted areas
  • Using Fill Holes (enabled/disabled depending on object)
  • Enabling Re-bake Texture
  • Generating a new model

Export Settings in KIRI

  • Export options include: OBJ, FBX, etc.
  • Quad-mesh option left at 50%
  • Texture resolution set to 8K
  • Pressing Process & Send to receive the file by email
  • Downloading, extracting, and reviewing the exported files

Importing in Blender

  • Importing OBJ models: low-poly, normal-poly, and quad-mesh versions
  • Comparing polygon counts:
  • Normal mesh: ~22–23K triangles
  • Low-poly mesh: ~13.5K triangles
  • Checking quad-mesh geometry quality
  • Issue: quad mesh textures are not baked properly (can be rebaked easily)
  • Mention of future tutorial on texture rebaking