Create a Realistic Thanos Portal in Embergen | Fast VFX Tutorial

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1.  Project & Domain Setup

  • Open a new project.
  • Keep existing notes; do not delete.
  • Go to the Domain → expand → set resolution to 150 × 150 for manageability.

2. Emitter (Torus) Setup

  • Import the torus into the Emitter Volume.
  • In Visuals, enable Show Emitter to see the torus.
  • Rotate (W → R) → 90° and position it above the base plane.
  • Scale the torus as needed for your portal effect.

3. Simulation Settings

  • Enter Simulation Mode → Forces → set Bions C to 0% to remove extra forces except noise.
  • Add Multiple Forces:
  • Tornado Force → rotate 90°, enable rotation.
  • Twist → adjust for swirling effect.
  • Force Line → adds backward force to guide smoke flow.
  • Optionally expand Domain → 250 resolution for greater detail.

4. Smoke & Fire Settings

  • Go to Emitter Volume → Emissions:
  • Disable Show Emitter.
  • Disable unnecessary fire if only smoke is needed.
  • Optional fire: add 6% fuel for a subtle effect.

5. Additional Forces (Point Force)

  • Add Force Point → move behind torus → adjust size to control attraction.
  • Modify Twist Strength to enhance swirl.
  • Fine-tune size and strength; animation is optional.

6. Visual Adjustments

  • Skybox → Off
  • Ground → Off
  • Force Line → strength adjusted (e.g., 1.5)
  • Noise → add or adjust amplitude for subtle smoke variation.
  • Particles → enable detailed smoke effects.

7. Portal Animation

  • Disable simulation.
  • Select torus → animate Major Radius over timeline (e.g., 0 → 30 seconds) to create dynamic portal expansion.
  • Start simulation → portal effect is fully animated and visible.

This workflow ensures:

  • Controlled smoke & fire simulation
  • Proper interaction with forces
  • Clean portal animation ready for rendering