What This Video Covers
- Creating an architectural 3D model step-by-step in Blender
- Answering viewer questions and providing help via comments
- Preparing a clean Blender scene by deleting all default objects
Modeling Steps Included
- Adding a plane and switching to vertex mode
- Using Ctrl + Shift + B to bevel vertices (2 segments, then 4 segments)
- Scaling vertices outward for shape refinement
- Rotating the mesh 45 degrees
- Deleting half of the vertices and closing the mesh using F (fill)
- Moving the mesh on the X-axis for proper alignment
Using the Spin Tool
- Switching to the front view
- Setting the spin direction to the Y-axis
- Adjusting rotation to 90°
- Using 8 steps for the spin mesh generation
Extrusion & Face Work
- Using X-ray mode to select bottom vertices
- Extruding downward using E
- Selecting start and end faces and extruding upward
- Flattening faces with S → Z → 0
- Applying all transforms with Ctrl + A → Apply All.
Modifiers Used
- Adding Mirror Modifier (with Clipping)
- Adding Array Modifier (10 copies for the circular structure)
- Adding Simple Deform Modifier
- Mode: Bend
- Axis: Z
- Angle: 360°
- Applying all modifiers
Final Cleanup
- Entering vertex mode
- Merging Vertices Using M → By Distance
- Using merge value: 0.0001
