Make a SMOKE Character With Embergen | English

VFXEmbergenBeginnerVFX
Content

What This Video Covers

  • How to create a Smoke Man / Smoke Character simulation
  • Importing a character and animation into the simulation setup
  • Adjusting domain, emitter, forces, gravity, and rendering settings
  • Finalizing the look of a smoke-based character in Blender (or your simulation tool)

Project Setup

  • Starting a new project
  • Deleting all default nodes from the simulation workspace
  • Using Import Node to load the character file
  • Resetting the simulation after import
  • Scaling the character to 300% and rotating it 90°
  • Adjusting domain size to:
  • 200 × 200 × 150

Character Animation Setup

  • The imported animation loads correctly inside the simulation
  • Running the animation backward for better smoke dynamics

Emitter Settings

  • Opening the emitter section
  • Setting Volume Emit
  • Connecting Geometry → Shape
  • Adjusting thickness maps:
  • Thickness image: 0.03
  • Thickness collision: 0.03
  • Turning off unnecessary maps:
  • Fire image → No Image
  • Setting emission value to 400

Fixing Smoke Direction

  • Smoke was rising upward — adjusted forces to fix it.
  • Inside Simulation → Forces:
  • “Buoyancy” set to 0
  • Smoke weight set to negative (for smoke to fall downward)
  • Gravity is also set to negative.
  • Result: Smoke settles and behaves correctly around the character

Combustion & Quality Settings

  • Changing combustion settings to 40–50, which is enough for this effect

Scene Setup & Rendering

  • Adjusting the camera position
  • Turning off the Skybox
  • Editing the Ground material/settings
  • Showing only the smoke, not the character:
  • In Import settings → uncheck Render All.
  • Result: Only smoke is visible, creating the Smoke Man effect

Final Adjustments

  • Increasing or decreasing smoke density using emitter values
  • The Smoke Man is fully ready
  • Optional customization can be added based on preference