1. Start a New Project
- Open a new Substance Painter project.
- Go to File → New.
- Set the Document Resolution to what your system can handle (recommended: 2048).
- Keep DirectX as the Normal Map format.
- Select and import your “Axe” model.
2. Viewport & Navigation Controls
- Alt + Left Click → rotate model
- Alt + Middle Mouse → pan
- Scroll wheel → zoom in/out
- Shift + Right Click → rotate HDRI light
3. Bake Mesh Maps
- Go to Texture Set Settings.
- Scroll to Bake Mesh Maps.
- Set resolution to 2048 or 4096.
- Set Anti-Aliasing to 4x or 16x.
- Click Bake Selected Maps.
- Wait for all maps to complete before painting.
4. Prepare Material Groups
You create groups for different parts of the axe:
4.1 Create Wood Group
- Add a Fill Layer.
- Assign a wood color.
- Press Ctrl + G to group → rename group Wood.
- Right-click on the group → Add Black Mask.
- Use Mesh Fill to select only wooden parts.
4.2 Create Leather Group
- Add new Fill Layer → choose leather-like color.
- Group it (Ctrl + G) → name Leather.
- Add Black Mask.
- Use Mesh Fill to select only leather straps.
4.3 Create Metal Group
- Add new Fill Layer → choose steel/metal color.
- Group it → name Metal.
- Add Black Mask.
- Use Mesh Fill to select all metal parts.
5. Apply Smart Materials
Wood
- Open Smart Materials.
- Choose a wood preset and drag it onto the Wood group.
Leather
- Drag a leather smart material onto the Leather group.
Metal
- Drag a metal or rusty metal smart material onto the Metal group.
6. Add Dirt & Wear (Optional)
- Add a Fill Layer on top.
- Choose a dark brown color for dirt.
- Add Black Mask.
- Right-click mask → Add Generator.
- Select the Dirt generator.
- Adjust sliders to control edge dirt, cavity dirt, and grunge intensity.
7. Export Textures
- Go to File → Export Textures.
- Choose a folder for output.
- Set resolution to 4K (4096).
- Choose template: Blender (Principled BSDF).
- Click Export.
8. Import Textures Into Blender
- Open Blender.
- Split screen → open Shader Editor.
- Delete the default Principled BSDF nodes.
- Press Shift + T → select all exported textures.
- Blender automatically connects them to the Principled shader.
- The model is now fully textured.
