Learn the difference between IK (Inverse Kinematics) and FK (Forward Kinematics) in Cascadeur and how to use both for professional character animation. This tutorial covers everything you need to control your character with precision:
- IK vs FK explained (what they are and when to use each)
- Applying IK and FK to different body parts (arms, legs, spine)
- Managing IK/FK switching in the timeline
- Best practices for smooth, natural character control
IK and FK are core animation tools every Cascadeur artist needs to master for clean, professional character movement.
This is Class 02 of the CGHEVEN Cascadeur course, available free in English and Urdu.
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